Thursday, October 30, 2008

Square Enix Making iPhone Game

Square Enix is releasing its first iPhone game this winter. Called Crystal Defenders, the Final Fantasy related title is a map-based "defense simulation" game that (of course) uses the iPhone's touch interface.

Tuesday, October 28, 2008

Resistance 2 IGN review

IGN rated this game 9.5/10. For the full review click here.

Sony Deploys New Killzone 2 Trailer

Sony Computer Entertainment Europe has released a brand spankin' new trailer for Guerrilla Games much-hyped shooter Killzone 2. The PlayStation 3 game isn't due to ship until early 2009. In my opinion, i am looking forward to Killzone 2 more than Resistance 2. However i believe both games will be epic.

Thursday, October 23, 2008

NDSi anygood?

Here is a video of the new upcoming NDSi.....bigger screen, camera, internet. So who is getting one? The DSi goes on sale in Japan on November 1st.

Wednesday, October 22, 2008

TGS 08: Edge of Twilight (PS3)

FUZZYEYES, an Australian development studio, chose to debut its upcoming 2009 title, Edge of Twilight, at the show, and we were invited in for a private demo. The game captured our attention with its dichotomous day/night gameplay and intriguing combat.

Edge of Twilight is pegged as a steampunk fantasy title which is part Soul Reaver, part God of War. A lot of emphasis is placed on dark and light. Day and night have been split apart, each inhabited by a different civilization. As a half-breed outcast your character, Lex, is able to pass between the two at certain points. Not only does gameplay change in each realm, but your character will also drastically change appearance.

During the day Lex looks similar to Keats from Folklore, with a metal arm and a steampunky lancer-style gun. While in this realm you are able to affect machines, your character is too heavy to jump around, rendering platforming sections nearly impassable. At night he transforms into something a little more monstrous. Part Gollum, part Nightcrawler. In this realm machines are dead, but the emphasis is more on platforming.
Overall Edge of Twilight has us intrigued. It's getting very little attention right now, but we suspect this time next year it may be square on a lot of peoples' radars. There's a way to go before then, but we're liking a lot of what we see. Visceral combat, an interesting mix of genres and gameplay types and the return of some much-loved gameplay mechanics that we haven't seen since the last Legacy of Kain game. We're keen to see how this develops throughout 2009.

Edge of Twilight will be available in 2009 for the PC, Xbox 360 and PlayStation 3. The demonstration was conducted on the PS3.

Tuesday, October 21, 2008

PSP-3000 scan line problem....

New PSP, new problems. The recently released PSP-3000 does get rid of the PSP-2000's ghosting issues, but has issues all its own: On the official PlayStation forums, PSP-3000 owners are bringing word that the new PlayStation Portable suffers from scanlines and icky interlacing defects during video playback and gaming. One forum member writes, "I am not happy about my 'upgrade'." In an official statement, Sony says this is no accident. According to Sony:

On some occasions, scan lines may appear on scenes where brightness changes drastically, due to the hardware features of the new LCD device on PSP-3000. Installed with this new LCD device, PSP-3000 offers more natural and vibrant colors on its screen, but the scan lines have come out to be more visible as a result of improving response time to alleviate the afterimages on PSP-3000. Since this is due to hardware specification, there are no plans for a system software update concerning this issue.

So what is next? PSP 4000 soon?

Friday, October 17, 2008

PSP 2000 vs. PSP 3000

Back in August,Sony announced the new PSP 3000, said to have a much brighter and vibrant screen then PSP 2000(AKA PSP Slim). Man, Sony weren't kidding about the screen...from this screen shots above, u can clearly see PSP 300 has a much brighter and vibrant screen. Enjoy.

Wednesday, October 15, 2008

TGS 08: Sony's booth - reality vs Home

The Japanese Home "Events and Media" space was updated, allowing those who were unable to reach the show to walk around in a to-scale mock-up of Sony's booth.

But just how close does the in-game model come to the real thing? Scarily close. We've attempted to recreate the screenshots by photographing the booth from the correct angles. In each image, the top half shows the Home version and the bottom reveals real life. Thankfully, the real booth was nowhere near as empty as it is in Home. Perhaps a release of the open beta, timed to coincide with TGS, would've allowed even more people to check out their upcoming wares.

Tuesday, October 14, 2008

Theo Walcott Owes It All To FIFA & Pro Evo

England soccer/football hero Theo Walcott may seem like the consummate athlete, but according to the ever-reliable Daily Star he owes his success to the magic of video games.

Young Theo felt out of place when he first started training with the national team. According to the Star, the England team often try out tactics using Pro Evolution Soccer or FIFA and the older players were able to bond with him over a quick game or two.

“We coaxed him out by playing on the computer around the hotel," said England captain John Terry, “It’s the little things like that which get younger lads out of their shell and it has shown in his performances.”

White Knight Chronicles for the PS3

While White Knight Chronicles will be hitting Japan on Christmas day, there's still no word on when the elves from the toy shop are going to bring it to the States or Europe. In fact, the game was not playable at TGS, but here we've got plenty of new screens for your viewing pleasure.

Friday, October 10, 2008

New Resistance: Retribution Screens for the PSP

Resistance: Retribution for the PSP is the new 3rd person view which is a departure from what we've played on PlayStation 3. It's got 8 player online matches which can be pretty fun to play on a handheld. And for it being a PSP game, it gosh darn beautiful. Lets hope it could boost PSP sales too.

Thursday, October 9, 2008

The Booth Companions of Tokyo Game Show 2008

With Microsoft redesigning their clothes for this year's Tokyo Game Show "booth companions" it seems that a lot of other companies followed suit. So enjoy some shots from Tokyo game show.....

"PSP Plus" Brings DualShock Control To PSP

Sony is adding rumble support to the PSP, courtesy of the DualShock 3. Using the new "PSP Plus" feature in games like Resistance: Retribution, owners of both the PSP and PlayStation 3 will be able to forego the portable platform's analog nub for a better control experience.

By plugging in your AV-output capable PSP (2000 or 3000), you'll be able to switch on PSP Plus through Resistance 2. Doing so adds DualShock 3 support, disables aim assist in Resistance: Retribution and lets the player alter their control layout to take advantage of the PS3 controller's extra inputs.

The option requires that gamers have a copy of Resistance 2 in their PS3s, but will not require a firmware update for either the PSP or PS3.

Wednesday, October 8, 2008

Xbox Japan Booth Babes Adore New Booth Babe Outfit

You are looking at last year's Xbox 360 "booth companions" for the Tokyo Game Show. This year, we'll not only get new companions, but new companion outfits. And if you thought last year's was impressive, wait, just wait, until you see this years says Xbox Japan marketing exec Jyoji Sakaguchi:

Every year, our booth companion outfits get an extremely favorable reception, and they are very popular among women. This year, we're going to finally introduce a new design for the outfits. During the booth companion fitting, things like "Wow, I want to wear this outside work!" were overheard about the cool costume.

Friday, October 3, 2008

New DSI is official

The DSi will be released in Japan on November 1. It will retail for ¥18,900 (USD$180), and will be available in two colours, white and black. It will be released in other markets sometime "next year".

NDS Lite vs. DSI

• Size of Liquid Crystal Display
Nintendo DSi: 3.25 inches
Nintendo DS Lite: 3 inches

• Liquid Crystal Screen
Nintendo DSi: Possible to display 260,000 colors
Nintendo DS Lite: Possible to display 260,000 colors

• Portable Size
Nintendo DSi: Width 137mm, Length 74.9mm, Thickness 18.9mm (touch pen is approx. 92mm in length)
Nintendo DS Lite: Width 133mm, Length 73.9mm, Thickness 21.5mm (touch pen is approx. 87.5mm in length)

• Power Supply
Nintendo DSi: AC adaptor for Nintendo DSi
Nintendo DS Lite: AC adaptor for DS Lite

• Weight
Nintendo DSi: Approx. 214g (with touch pen)
Nintendo DS Lite: Approx. 218g (with touch pen, Game Boy Advance cover)

• Charging Time
Nintendo DSi: Approx. 2 hours and 30 minutes
Nintendo DS Lite: Approx. 3 hours

• Battery Life
Nintendo DSi: The lowest brightness (9-14 hrs), low brightness (8-12 hours), medium brightness (6-9 hours), high brightness (4-6 hours), highest brightness(3-4 hours)
Nintendo DS Lite: The lowest brightness (15-19 hrs), low brightness (10-15 hours), high brightness (7-11 hours), highest brightness(5-8 hours)

• Software
Nintendo DSi: Software for Nintendo DS, Software for Nintendo DSi.
Nintendo DS Lite: Software for Nintendo DS, Software for Game Boy Advance

• Input-Output
Nintendo DSi: DS card slot, SD memory card slot, AC adaptor connection, stereo headphone/mic jack
Nintendo DS Lite: DS card slot, Game Boy Advance cartridge slot, AC adaptor connection, stereo headphone/mic jack.

On low brightness, the DS Lite was rated at 15-19 hours of life. The DSi gets only 9-14 in the same conditions. That's a loss of 5-6 hours. Higher brightnesses show less battery loss for the DSi, ranging from 1-5 hours less on "high brightness" and stabilizing to a 1-2 hour reduction on "highest brightness."